| ACE 2009:
5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009
(4th Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 29-31, 2009
http://www.ace2009.org/
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ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over
the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.
The focus of ACE 2009 is to gather researchers from academia and industry -researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design- to discuss, present,
and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several
interdisciplinary areas and seeks representation in all these areas, including, but not limited to:
* Accessibility
* Aesthetics
* Affective Computing
* Ambient Intelligence
* Animation Techniques
* Attention
* Augmented / Mixed Reality
* Avatars and Virtual Community
* Community
* Cultural Computing
* Digital Entertainment and Sports
* Digital Broadcasting/Podcasting
* Digital Cinema
* Elderly Entertainment
* Empathy
* Entertainment Design Theory
* Experience Design
* Funology
* Graphics Techniques
* Human-Robots Interaction
* Interaction Design
* Interactive Computer Graphics
* Interactive Theatre
* Internet Networking Media
* Learning and Children
* Location-Based Entertainment
* Metaverse
* Mixed Media
* Mobile Entertainment
* Multimodal Interaction
* Narratives / Digital Storytelling
* New Gaming Audiences
* Novel interfaces
* Pervasive and Online Games
* Physical Computing
* Robotic Love and Affection
* Simplicity
* Situativity
* Smart Gadgets and Toys
* Social Impact
* Social Networking
* Sound and Music
* Synesthetic Entertainment
* Tangible Interfaces
* User Interfaces
* Visual Effects
* Virtual Reality
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